Elementalist Spell Specification
    
    Class: Charmer
    
    9. Possess
    
    BTS: n/a
    
    ULT: 250 hours
    
    Materials: a living Being's mind to target, to 
	which a line of sight is required 
    
    Actions: cup both hands as if grasping target 
	mind, and look along line of sight 
    
    Effect of Throw:
    
    36 to 45 Insanity
    
    46 to 49 Caster is Possessed by Target
    
    50 to 54No Effect
    
    ³ 55    Modifier ("M") 
	= (T-50)
	M cannot be > (Target's SL).
	M decays by 1 every 24 hours from Casting.
    
    Success establishes a Charm Link from Caster to Target and initiates a
      Wp Battle, with the Caster attacking
      at:
    
        (Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL-M))
    
    and the Target attacking at:
    
        (Target's Wp) - (Caster's Wp)
    
    If the Caster wins the Wp Battle, they Possess the 
	Target.  If the Target wins the Wp Battle, the Caster fails to Possess 
	them.  If the Target wins a subsequent Wp Battle to regain control, the 
	Possession ends and the Caster's consciousness returns to their own mind.
    
    Duration: t Cds - t(t-1)/2  (note that M will still decay as 
	above, even if Duration is Extended)
    
    Range: 30d ft -d(d-1)/2
    
    Notes:
    
      - Targets the mind of a single living Being.
 
		- Possession causes the consciousness of the 
		Possessor to be transferred into the mind of the Possessed.  The 
		mind of the Possessed retains access to the senses of their body but 
		cannot Cast Spells and can only engage in Wp Battles to regain control 
		of their mind.  The body of the Possessor is in
		Suspended Animation.
 
		- The Possessor has complete control of the mind and body of the 
		Possessed, but has the Experience of the Possessor.  They have 
		their own Ft, Th & MU abilities, but use the Characteristics, Saving 
		Level, SP, HP and any Powers of 
		the Possessed.
 
		- For the purpose of Wp Battles to regain Control, both 
		parties take any modifications to Wp for activities and effects (as per 
		Note 5 to the Wp Battles 
		page), even if e.g. only the Possessor is sleeping or Casting a Spell.
 
		- Caster may end the Possession at any time (even during a Wp Battle 
		to regain control).  The Possession automatically ends when 
		Duration expires.  When the Possession ends and the Caster's 
		consciousness returns to their own mind.  If their body is dead, 
		they die.  If their body is Undead and still has a brain (e.g. it 
		is a Zombie, not a Skeleton), their consciousness returns to the Undead 
		body.
 
		- If another Being attempts to Possess the Possessed Target using the 
		Possess Charmer Spell, they must fight the Wp Battle against the 
		Possessor to expel them and then against the Possessed.
 
		- See also the General Notes for Charmer
    Spells.