Willpower Battles
1. Willpower Battles ("Wp Battles") are usually
initiated by one of:
2. Wp Battles are resolved second by second, with each party
attacking the other using its Willpower ("Wp") plus or
minus any of the following modifiers:
- Wp gained or lost by way of experience in previous Wp
Battles (see 4. below)
- as specified by the Spell or effect initiating the Wp
Battle
- as specified in 5. below
3. If the difference in Wp, after modifiers, is >=10, the
party with the higher modified Wp automatically Dominates the
other. Otherwise, the % chances of Domination are:
| Wp Diff |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
³
10 |
| + |
10% |
15% |
20% |
30% |
40% |
50% |
60% |
70% |
80% |
90% |
100% |
| _ |
10% |
9% |
8% |
7% |
6% |
5% |
4% |
3% |
2% |
1% |
0% |
where:
- Wp Diff is the difference in modified Wp
- + is the % chance of the party with the higher
modified Wp Dominating
- - is the % chance of the party with the lower
modified Wp Dominating
If both parties Dominate each other in the same second, Charm
Lock occurs, with both losing control of their minds and being
unable to continue the Wp Battle.
4. Wp is gained or lost by way of
experience on Domination as follows:
| Wp Diff |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
³
10 |
| + |
1 |
0.9 |
0.8 |
0.7 |
0.6 |
0.5 |
0.4 |
0.3 |
0.2 |
0.1 |
0 |
| _ |
1 |
1.1 |
1.2 |
1.3 |
1.4 |
1.5 |
1.6 |
1.7 |
1.8 |
1.9 |
n/a |
where:
- Wp Diff is the difference in modified Wp
- + is the Wp gained / lost if the party with the
higher modified Wp Dominates
- - is the Wp gained / lost if the party with the
higher modified Wp Dominates
The Dominating party gains the specified Wp, and the Dominated
party loses the same Wp. Such gains or losses by way of
experience modify Wp for Wp Battles only, and do not (for
example) modify Wp for the +ChMod/2 (Wp) on Charmer Spells.
5. The following activities and
effects modify Wp:
- Walking / Marching: Wp -1
- Running / Charging: Wp -2
- Listening: Wp -1
- Talking: Wp -3
- Fighting: Wp *2/3
- Thieving: Wp *3/4
- Casting a Spell: Wp *1/2 (and Wp *1/2 for purposes of the
Spell Cast), but note that the Wp Battle is suspended as between Caster
and Target whilst a Charm
Domination Spell is Cast
- Wounded: Wp * (M-D)/%, where M = the max Damage that
can be taken in any HitLoc Area or
Generally and D = the amount of Damage taken in that HitLoc Area or
Generally. Where multiple HitLoc Areas are Damaged, apply only
whichever gives the greatest Wp reduction, except deduct any General Damage
taken from total HP before calculating for any HitLoc Area also damaged.
- Pain: Wp -1 per
Pain Level suffered (Note that
this is due to the reduction in Chars from the Pain System, and is not an
additional deduction for Wp Battles.)
- Dominated: Wp -5 (May recommence Wp Battle at any time if
the Wp difference is < 10.)
6. Wp Battles awake from unconsciousness
or sleep as follows:
| Round of Wp Battle |
1 |
2 |
3 |
4 |
5 |
| Unconscious |
[Wp 0] |
[Wp/2] |
Wp -2 |
Wp -1 |
woken |
| Natural Sleep |
[Wp/2] |
Wp -1 |
woken |
|
|
| Sleep Spell |
[Wp/2] |
Wp -2 |
Wp -1 |
woken |
|
- [ ] indicate cannot be Dominated