Elementalist Spell Specification
    
    Class: Charmer 
    
    10. Dominate Mind
    
    BTS: n/a
    
    ULT: 250 hours
    
    Materials: none
    
    Actions: none
    
    Word Spell
    
    Effect of Throw:
    
    45 to 54 Insanity
    55 to 59 Caster Backcharmed and Dominated by Target (Wp lost as normal)
    60 to 65 No Effect
    
    ³ 66 Modifier ("M") =
    (T-50)
    
    Range: 30d ft -d(d-1)/2
    
    Success establishes a Charm Link from Caster to Target and initiates a
      Wp Battle, with the Caster attacking
      at:
    
        (Caster's Wp) - ((Target's Wp)+(SL-M))
    
    and the Target attacking at:
    
        (Target's Wp) - (Caster's Wp)
    
    Domination in a Wp Battle Charms / Backcharms the loser.
    
    Notes:
    
      - Targets the mind of a single living Being.  The Spell is not
        limited to Persons, Monsters or Animals, though Higher Powers may be
        tricky to spot to Target and can be partially Magic Resistant.
 
      - A Dominated Target loses control of his mind, other than to attempt a 
      further Wp
      Battle to break free if the Wp difference falls below 10. The Charmer can control the
        Target's body, and can access or use all his abilities, including
        fighting, thieving and Spell Casting at the Target's level of
        ability.  He can make the Target kill himself, e.g. by slitting his
        own throat or Casting an Elementalist Spell sufficiently badly to
        produce a Death result.
 
      - Note that Casting Clerical Spells may result in the Request being
        refused if the God does not approve of the Charmer's use of His
        follower.  Nature Spirits may also give low Rolls on unnatural uses
        of Druidic Spells.  Elementals generally willingly co-operate in
        mis-Casting of Elementalist Spells.  Using the Target to mis-Summon
        Demons can endanger the Caster's immortal soul, and is not therefore
        recommended.
 
      - The Charmer can read but not write to the Target's mind, and can use the open Charm Link for further Charm
    Domination Spells
      which require one.
 
      - A Dominated Target will freeze in place unless controlled otherwise by
        the Caster, and is unable to cast thought or reflex Spells of his own
        volition.
 
      - The Charm Link lasts whilst the winner of the Wp
      Battle maintains a line of sight within Range and  concentration. 
    The level of concentration required is heavy concentration to make the
        Target fight, thieve, Cast Spells or read his mind or light concentration
        to make him take simple actions such as walking or simply to maintain
        the Domination.  The
      line of sight is not broken by something passing across it, unless the
        Target's body is totally obscured from sight. If the Charm Link is broken for any
      reason, the Charm is broken.
 
      - See also the General Notes for Charmer
    Spells.