Monster Specification

Giant Squirrels / Giant Flying Squirrels

Typical Monster Level ("ML"): 3 to 7

Typical Number Encountered: 1

Usual Alignment(s): G/C (Red) / N/C (Grey, Flying) / E/C (Black)

Description: giant versions of squirrels

Habitat: Green Areas, Wilderness Areas, Dreams, Chaos, Madness

Language: Sciuridian, some may also speak local languages of People, e.g. Sindarin

Chars: Co 3d8, Wp 2d8

Movement:

Rate Melee Travelling
Hop 2 ft/sec 1 mph
Scamper 6 ft/sec 4 mph
Scuttle 12 ft/sec 8 mph
Zoom 20 ft/sec n/a

Note that Giant Squirrels can run up trees and walls using their claws like crampons.  For trickier climbing activities, use Thievish CLIMB Activities as below.

Giant Flying Squirrels can glide between trees horizontally @ up to 30 ft/sec, gradually losing height or downwards, but cannot fly upwards.

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 8ML %, DAM = d8 + ML

Bite @ A = 10ML %, DAM = d8 +ML

Tail Whack @ A = 8ML %, DAM = 3d4 + ML

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 06

Arms (*2)

07 to 21

Membrane (Giant Flying Squirrels only) 22 to 60

Chest

22 to 45

Abdomen

46 to 60

Legs (*2) 61 to 75

Tail

76 to 100

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 2 2 1 0 0 x x x x

Arms

4 2 2 1 1 1 1 2 2 4
Membrane 0 0 0 0 0 0 0 0 0 0

Chest

2 2 2 1 1 1 1 2 2 2

Abdomen

21 2 2 1 0 1 1 2 2 2
Legs 4 2 2 1 1 1 1 2 2 4

Tail

1 1 1 1 1 1 1 1 1 1

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Arms (each)

Membrane (each)

 

 

25% Co check vs Arm / Membrane Crippled
50% Arm / Membrane Crippled, Co check vs Arm / Membrane Severed
75% Arm / Membrane Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 15% Co check vs Tail Crippled
30% Tail Crippled, Co check vs Tail Severed
45% Tail Severed

If a Giant Flying Squirrel has an Arm, Membrane or Leg Crippled or Severed, it cannot fly (glide) properly.

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = AL/2, FRU

Other Abilities / Powers / Notes:

  1. Giant Squirrels are Servants of RATATOSKR, the Unbeatable God of Squirrels, and are associated with the Squirrel Cults.
  2. Giant Red Squirrels are found in the Overworld, Giant Grey Squirrels are found in the Underworld, and Giant Black (and some Giant Grey) Squirrels inhabit the Dark Forest.
  3. Giant Flying Squirrels are mostly found in the Forests of the Eastern Overworld, from the North East Forest, through the forests of the foothills of the Mountains of the East and the Kayani Empire, down to the woods of the Ksarilach.
  4. Squirrels do not have their own Dream Kingdom, but go to the Tree Kingdoms of the Trees in which they sleep or hibernate - especially the Oak or Pine Kingdoms.

Back to Monsters index

Back to Encounters index