Elementalist Spell Specification
    
    Class: Charmer 
    
    3. Memory Control
        (Self)
    
    Charm Domination Spell: requires
    Domination to be achieved over a Charm Link by a Charmer Wp Battle
    
    BTS: n/a
    
    ULT: 120 hours
    
    Materials: a mirror or other reflective
    surface
    
    Actions: stare deep into own eyes
    
    Effect of Throw:
    
    -1 to 8 Insanity
    
    9 to 11 erase / create random memories
    
    12 to 15 No Effect
    
    ³ 16 Create / Erase @ strength = T: i.e.
    
    Chance of erasing memories = (T of Memory Control) / (T of Memory) * 100%
    
    Real memories have T = 3 * (Mr of Target).  False memories have the
    T of the Memory Control Spell used to create them.  Real memories may
    be strengthened (or weakened) against erasure by rewriting them using a
    Memory Control Spell.
    
    Memory Control (Self) may only be Cast with the Caster himself as Target.
    
    Duration: the Charm Link lasts whilst the Caster maintains  heavy
    concentration.
    
    Notes:
    
      - Memory Control allows the Target's memories to be freely read and
        erased and false memories to be created without resistance during the
        Duration.  It does not involve questions and answers.  The
        Target's mind is passive, and may be read and written upon like a book.
 
      - Erasing Spells learned reduces the Target's Spell
        Learning Levels.  Spell learning, Experience pluses and any other
        adventurer IBT, training, learning or experience may not effectively be
        written as false memories.  Such things have to be done and practiced
        to be learnt.
 
      - Erased memories are permanently removed, and cannot be retrieved.
 
      - Memory Control does not allow the Caster to identify, probe through,
        read the conditions attaching to or remove Mental Blocks and/or Hypnotic
        Suggestions.
 
      - The Spell may  be used to make multiple attempts at erasing the
        same memories during its Duration, but its T decays by n(n-1)/2 for the
        nth attempt at erasing the same memory.
 
      - It will take some time to read, erase and create memories.  This can
        typically take between 1 min to 1 hr.
 
      - See the General Notes for Charmer Spells
        for further details.