1. Climb Like a Squirrel
Nutty
Cycle
BTS: 25% (St)
ULT: 8 hours
Materials: a claw from a Squirrel
Actions: make scrabbling motion with Materials
Effect of Throw:
1 to 10 No Effect
11 to 20 M + 5(T-10)%
21 to 45 M + 2(T+5)%
@ T >= 45 / M >= 100% Target can Climb Trees that cannot bear their weight
(See Note 3)
³ 46 M
+(T+55)%
Duration: t min
-t(t-1)/2
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a Squirrel
Cultist, a Squirrel or a Giant Squirrel, but does not need to be a Thief. Target must be in corporeal form and have
arms and/or legs which can be used for climbing.
- Gives Target a plus to M on the
Climb Trees and
Climb Walls Thievish
Activities for Duration (in addition to their existing M on those
Activities).
- If M is >= 100% (including Target's base M before the Spell Effect),
Target can Climb Trees that cannot bear their weight but which a
Squirrel could climb.
- Target will Climb in a Squirrel-like fashion, scrabbling rapidly up
trees or walls like a squirrel would, head facing the direction of
climbing.
- The Spell does not give Target claws like a Squirrel uses to climb,
but enables them to stick to trees or walls like a Squirrel does with
its claws.