1. Climb Like a Squirrel

Nutty Cycle

BTS: 25% (St)

ULT: 8 hours

Materials: a claw from a Squirrel

Actions: make scrabbling motion with Materials

Effect of Throw:

1 to 10    No Effect

11 to 20    M + 5(T-10)%

21 to 45    M + 2(T+5)%    @ T >= 45 / M >= 100% Target can Climb Trees that cannot bear their weight (See Note 3)

³ 46    M +(T+55)%

Duration:    t min    -t(t-1)/2

Range:    d ft    -(4+d)    If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Cast on a single Target Being, who must be a Squirrel Cultist, a Squirrel or a Giant Squirrel, but does not need to be a Thief.  Target must be in corporeal form and have arms and/or legs which can be used for climbing.
  2. Gives Target a plus to M on the Climb Trees and  Climb Walls Thievish Activities for Duration (in addition to their existing M on those Activities).
  3. If M is >= 100% (including Target's base M before the Spell Effect), Target can Climb Trees that cannot bear their weight but which a Squirrel could climb.
  4. Target will Climb in a Squirrel-like fashion, scrabbling rapidly up trees or walls like a squirrel would, head facing the direction of climbing.
  5. The Spell does not give Target claws like a Squirrel uses to climb, but enables them to stick to trees or walls like a Squirrel does with its claws.