1. Bite Like a Squirrel

Nutty Cycle

BTS: 25% (St)

ULT: 8 hours

Materials: a tooth from a Squirrel

Actions: make biting motion with Materials

Effect of Throw:

1 to 10    No Effect

11 to 30    Bite Die = d((T-10)/2 FRU

³ 31    Bite Die = d(T+10)/4 FRU

For Dice which do not actually exist, roll a die with more sides and reroll any results greater than Claw Die.

Duration:    t min    -t(t-1)/2

Range:    d ft    -(4+d)    If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Cast on a single Target Being, who must be a Squirrel Cultist, a Squirrel or a Giant Squirrel.  Target must be in corporeal form and have a mouth in which the teeth may appear.
  2. Gives Target teeth like a Squirrel for Duration, if they do not already have them.
  3. Teeth may be used to make Bite Unarmed Attacks doing Damage of one Bite Die if they hit.
  4. May be Cast on Beings that already have Bite Attacks (e.g. Squirrels) to increase their Damage.  Bite Dice are not cumulative - only the highest counts.
  5. Attacks using Bite Like a Squirrel do not count as magical for the purposes of overcoming Invulnerability Effects.  Non-standard Spells giving pluses to A and which do have this property may be available to particularly ferocious, hard-Biting Cultists.