1. Bite Like a Squirrel
Nutty
Cycle
BTS: 25% (St)
ULT: 8 hours
Materials: a tooth from a Squirrel
Actions: make biting motion with Materials
Effect of Throw:
1 to 10 No Effect
11 to 30 Bite Die = d((T-10)/2 FRU
³ 31 Bite Die =
d(T+10)/4 FRU
For Dice which do not actually exist, roll a die with more sides and
reroll any results greater than Claw Die.
Duration: t min
-t(t-1)/2
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a Squirrel
Cultist, a Squirrel or a Giant Squirrel. Target must be in corporeal form and have
a mouth in which
the teeth may appear.
- Gives Target teeth like a Squirrel for Duration, if they do not
already have them.
- Teeth may be used to make Bite
Unarmed Attacks doing Damage of one Bite Die if they hit.
- May be Cast on Beings that already have Bite Attacks (e.g.
Squirrels)
to increase their Damage. Bite Dice are not cumulative - only the
highest counts.
- Attacks using Bite Like a Squirrel do not count as magical for the purposes of
overcoming Invulnerability
Effects. Non-standard Spells giving pluses to A and which do have
this property may be available to particularly ferocious, hard-Biting Cultists.