Clerical Spell Specification
1./2. Lose Initiative
BTS: 52% (Wp)
ULT: 5 hours
Materials: a Sanctified Symbol of God
Actions: spit on Symbol & present it to Target
Effect of Throw: (T/30) FRU
Initiative Points
AMR modified: A AMR
-5A(A-1)/2%
Range: 10d feet -5d(d+1)/2%
Duration: 1t min -5t(t-1)/2%
Notes:
- Cast on a single Target Being.
- After rolling Initiative Dice (but before seeing what other
Combatants have rolled), Caster may modify up to A of Target's
Initiative Dice, using 1 Initiative Point per sec the d6 is adjusted
(forwards or backwards). Dice may only be modified by integers
within the range 1 to 6 inclusive. If multiple Combatants have Gain
and/or Lose Initiative,
each rolls their Initiative Dice secretly and they and/or Caster (as
applicable) modifies them separately
without conferring with the others.
- This may be used to make Target take later Attacks and/or to lose
Initiative Dice or Attacks.
- Adjustments may only be made when Initiative is first rolled, and
not during the Melee Round.
- Once all Initiative Points from T have been used in this way the
Spell Effect ends. Duration may be extended to preserve unused
Initiative Points.