Animal Type: Reptiles, Saurians
Typical Animal Level ("AL"): 4 to 11 (Dwarf Species are AL 2 to 4, but do not usually attack adventurers)
Typical Number Encountered: 2d6
Usual Alignment(s): E/N
Description: as per their meta equivalents
Habitat: freshwater rivers, lakes and swamps, saltwater (crocodiles only) river estuaries and swamps
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
| Rate | Melee | Travelling | 
| Swim at up to | 20 ft/sec | 13 mph | 
on land:
| Rate | Melee | Travelling | 
| Slither | 3 ft/sec | 2 mph | 
| Belly Run | 10 ft/sec | 7 mph | 
| High Walk | 4.5 ft/sec | 3 mph | 
| Gallop | 16 ft/sec | 11 mph | 
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Bite @ A = 10AL %, DAM = 2d8
HitLoc Table:
Sz varies greatly and is 2 * AL, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 90 (for AL4) to 160 (for AL11). The following table is for a Sz 10 (AL5) specimen. Scale accordingly for different AL specimens.
| 
   HitLoc Area  | 
  
   Front  | 
  
   Side  | 
  
   Rear  | 
 
| 
   Head  | 
  
   01 to 15  | 
  
   01 to 10  | 
  
   n/a  | 
 
| 
   Front Legs (*2)  | 
  
   16 to 31  | 
  
   11 to 18  | 
  
   n/a  | 
 
| 
   Chest  | 
  
   32 to 50  | 
  
   19 to 54  | 
  
   n/a  | 
 
| 
   Abdomen  | 
  
   n/a  | 
  
   55 to 72  | 
  
   37 to 50  | 
 
| Hind Legs (*2) | n/a | 73 to 80 | 21 to 36 | 
| 
   Tail  | 
  
   n/a  | 
  
   81 to 100  | 
  
   01 to 20  | 
 
ADS:
| 
   HitLoc Area  | 
    1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | 
| 
   Head  | 
    4 | 4 | 4 | 2 | 0 | 0 | 2 | 4 | 4 | 4 | 
| 
   Front Legs  | 
    4 | 4 | 4 | 4 | 2 | 2 | 4 | 4 | 4 | 4 | 
| 
   Chest  | 
    4 | 4 | 4 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 
| 
   Abdomen  | 
    4 | 4 | 4 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 
| Hind Legs | 4 | 4 | 4 | 4 | 2 | 2 | 4 | 4 | 4 | 4 | 
| 
   Tail  | 
    4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 
Effects of Specific Damage:
| 
   Hit Loc Area  | 
  
   %age HP Damage taken  | 
  
   Effects  | 
      
|---|---|---|
| 
   Head 
  | 
        15% | Unconscious, Co check vs Death | 
| 30% | Decapitation, Death | |
| 
   Front Legs (each) 
 
  | 
        25% | Co check vs Leg Crippled | 
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| 
   Chest 
  | 
        80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR | 
| 160% | Death | |
| 
   Abdomen 
  | 
        60% | Co check vs Death/MR, Bleed 5%/MR | 
| 120% | Death | |
| 
   Legs (each) 
 
  | 
        25% | Co check vs Leg Crippled | 
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 15% | Co check vs Tail Crippled | 
| 30% | Tail Crippled, Co check vs Tail Severed | |
| 45% | Tail Severed | 
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/2, FRU
Other Abilities / Powers / Notes:
Back to Animals index
Back to Encounters index