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Animal Type: Mammals
Typical Animal Level ("AL"): 1 to 2
Typical Number Encountered: d4
Usual Alignment(s): G/C (Red) / N/C (Grey, Flying) / E/C (Black)
Description: as per their meta equivalents
Habitat: Green Areas, Wilderness Areas, Dreams, Chaos, Madness
Language: none
Chars: Co 3d4, Wp 2d4
Movement:
Rate | Melee | Travelling |
Hop | 1 ft/sec | 0.5 mph |
Scamper | 3 ft/sec | 2 mph |
Scuttle | 6 ft/sec | 4 mph |
Zoom | 10 ft/sec | n/a |
Note that Squirrels can run up trees and walls using their claws like crampons. For trickier climbing activities, use Thievish CLIMB Activities as below.
Flying Squirrels can glide between trees horizontally @ up to 10 ft/sec, gradually losing height or downwards, but cannot fly upwards.
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Claw @ A = 8AL %, DAM = d4 + AL
Bite @ A = 10AL %, DAM = d4 +AL
HitLoc Table:
HitLoc Area |
All Aspects |
Head |
01 to 02 |
Arms (*2) |
03 to 07 |
Membrane (Flying Squirrels only) | 08 to 20 |
Chest |
08 to 15 |
Abdomen |
16 to 20 |
Legs (*2) | 21 to 25 |
Tail |
26 to 30 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 0 | x | x | x | x | x | x | x | x |
Arms |
4 | 2 | 1 | 1 | 1 | 1 | 2 | x | x | x |
Membrane | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chest |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Abdomen |
x | x | x | x | x | 0 | 1 | 1 | 2 | 2 |
Legs | 4 | 2 | 1 | 1 | 1 | x | x | x | x | x |
Tail |
x | x | x | x | x | 1 | 1 | 1 | 1 | 1 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Arms (each) Membrane (each)
|
25% | Co check vs Arm / Membrane Crippled |
50% | Arm / Membrane Crippled, Co check vs Arm / Membrane Severed | |
75% | Arm / Membrane Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 15% | Co check vs Tail Crippled |
30% | Tail Crippled, Co check vs Tail Severed | |
45% | Tail Severed |
If a Flying Squirrel has an Arm, Membrane or Leg Crippled or Severed, it cannot fly (glide) properly.
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
M on Th Activities:
Defensive ThL = AL/2, FRU
Other Abilities / Powers / Notes:
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