Animal Specification

Squirrels / Flying Squirrels

Red Squirrel Grey Squirrel

Animal Type: Mammals

Typical Animal Level ("AL"): 1 to 2

Typical Number Encountered: d4

Usual Alignment(s): G/C (Red) / N/C (Grey, Flying) / E/C (Black)

Description: as per their meta equivalents

Habitat: Green Areas, Wilderness Areas, Dreams, Chaos, Madness

Language: none

Chars: Co 3d4, Wp 2d4

Movement:

Rate Melee Travelling
Hop 1 ft/sec 0.5 mph
Scamper 3 ft/sec 2 mph
Scuttle 6 ft/sec 4 mph
Zoom 10 ft/sec n/a

Note that Squirrels can run up trees and walls using their claws like crampons.  For trickier climbing activities, use Thievish CLIMB Activities as below.

Flying Squirrels can glide between trees horizontally @ up to 10 ft/sec, gradually losing height or downwards, but cannot fly upwards.

Fighter Abilities:

AL/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Claw @ A = 8AL %, DAM = d4 + AL

Bite @ A = 10AL %, DAM = d4 +AL

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 02

Arms (*2)

03 to 07

Membrane (Flying Squirrels only) 08 to 20

Chest

08 to 15

Abdomen

16 to 20

Legs (*2) 21 to 25

Tail

26 to 30

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 0 x x x x x x x x

Arms

4 2 1 1 1 1 2 x x x
Membrane 0 0 0 0 0 0 0 0 0 0

Chest

2 2 1 1 1 1 1 1 2 2

Abdomen

x x x x x 0 1 1 2 2
Legs 4 2 1 1 1 x x x x x

Tail

x x x x x 1 1 1 1 1

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Arms (each)

Membrane (each)

 

 

25% Co check vs Arm / Membrane Crippled
50% Arm / Membrane Crippled, Co check vs Arm / Membrane Severed
75% Arm / Membrane Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 15% Co check vs Tail Crippled
30% Tail Crippled, Co check vs Tail Severed
45% Tail Severed

If a Flying Squirrel has an Arm, Membrane or Leg Crippled or Severed, it cannot fly (glide) properly.

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = AL/2, FRU

Other Abilities / Powers / Notes:

  1. Red Squirrels are the squirrels of the Overworld, Grey Squirrels are the squirrels of the Underworld, and Black (and some Grey) Squirrels inhabit the Dark Forest.
  2. Flying Squirrels are mostly found in the Forests of the Eastern Overworld, from the North East Forest, through the forests of the foothills of the Mountains of the East and the Kayani Empire, down to the woods of the Ksarilach.
  3. Squirrels do not have their own Dream Kingdom, but go to the Tree Kingdoms of the Trees in which they sleep or hibernate - especially the Oak or Pine Kingdoms.

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